Above and Beyond Technologies sells “The Repopulation” to Idea Fabrik

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Idea Fabrik PLC acquires from Above and Beyond Technologies, Inc. the Science Fiction Sandbox MMORPG “The Repopulation”, a craft and combat game, to bring it online in the first quarter 2017.

In response to the amazing support from fans, Idea Fabrik PLC is excited to announce the acquisition of “The Repopulation” game from Above and Beyond Technologies, Inc. and the relaunch of the title in the first quarter of 2017.  Following the successful resolution of outstanding issues, all players of “The Repopulation” will be able to log in with the same account information as soon as the testing of the game is concluded.

“The Repopulation” – one of the most anticipated Science Fiction Sandbox MMORPGs in recent years – has grown to over 50,000 players over one year. The game has had two successful campaigns on Kickstarter; the first in June 2012 started with over 700 backers and then in December 2013 during the second campaign they drew in over 2,000 backers, growing their player base early on.  Building on the Kickstarter success, “The Repopulation” became so popular that it closed four additional crowd funding campaigns through their own website. After being “Greenlit” in January 2014, the game was finally launched on Steam® in December 2014 and started its successful addition of new players.

Alex Shalash, Chairman and CEO of Idea Fabrik PLC., said: “We are incredibly excited to relaunch “The Repopulation” game to the public during the first quarter of 2017.  Above and Beyond Technologies’ talented team has created one of the most awaited MMORPGs in recent years and we are looking forward to bringing this exciting player experience to game’s backers and players.”  Sarrene Grant, COO of IF Studios Inc., the operational arm of Idea Fabrik PLC, said: “Our first goal is to re-open game servers to the payers, and to begin the optimization and bug fixing as we continue to welcome feedback from players.  Working alongside Above and Beyond Technologies the last few months we have gathered a lot of valuable information, however we will be looking to the community to help us spot areas they are looking for improvements in.”

Joshua Halls, CEO of Above and Beyond Technologies, Inc., said: “We have made excellent progress with Idea Fabrik’s team to be able to bring back “The Repopulation” to players and will be working together with Idea Fabrik to ensure a smooth transition.”

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About “The Repopulation”

“The Repopulation” is a Massive Multiplayer Online Role Playing Game (MMORPG) set in a futuristic world.  The game offers a host of features to MMORPG players over and above what is now available, such as full sandbox play, city building, random engagements, player and city sieging, and many more. As a sandbox oriented MMORPG with an eye on innovation, in “The Repopulation” the players have the freedom to walk the path which they enjoy the most, rather than being forced down a set of preset paths.

The action takes place on the planet Rhyldan, with the only known remaining human population fighting for their very existence.  The indigenous life forms did not meet the colonization efforts with open arms.  Worse yet, humans have managed to splinter themselves into warring factions.

The player starts in Plymouth City or Freedom Town, a new human settlement, where differences over DNA control and cloning have split the population into three factions, which are now at war. The players have the option to join and go to war with the “One World, One Nation” faction, the “Free People’s Republic”, or form their own independent “Rogue Nation”. There are many other splinter factions that the player can engage with along the way.

About Idea Fabrik PLC.

Idea Fabrik PLC. is an international technology company that develops, supports and licenses to game developers worldwide its massive multiplayer online game development platform HeroEngine™ and online service HeroCloud™.  Idea Fabrik’s mission is to help developers build complex, content rich and fun to play games faster and cheaper than ever before.  Idea Fabrik PLC. is a public company. Its shares are traded on the Berlin stock exchange under the symbol TI4.

HeroEngine™ is an all-in-one game development platform which allows developers to build, test, and prototype in a collaborative environment in real time online games, virtual worlds, educational and other simulations.  HeroEngine™ allows teams to work either onsite or remotely for increased efficiency and lower cost.  HeroCloud™ delivers all the features of HeroEngine™ as a PaaS (Platform-as-a-Service) built upon Idea Fabrik’s revolutionary real-time server platform.  HeroCloud™ service is delivered through a global network of data centers and is offering developers full access to an unparalleled set of tools and services to build and launch their online games and other projects.

Stay tuned for updates in the coming weeks and months.

Star Wars: Force Arena voor Apple & Android

DREAM TEAMS: HOW STAR WARS: FORCE ARENA PUTS YOU IN CONTROL OF THE GALAXY’S GREATEST

LEAD PRODUCER KRISTOFFER BERGQVIST TALKS TO STARWARS.COM ABOUT THE NEW MOBILE GAME!

Which Star Wars duo truly has the greatest “combined strength,” to quote Darth Vader? Thanks to Star Wars: Force Arena, we’ll find out.Releasing today, Force Arena is a new mobile game (available on the App Store for iPhone and iPad, and on Google Play for Android devices) in which you build your own squad of iconic Star Wars characters and vehicles and take on opponents in real-time PvP battles. The roster of heroes and villains — at more than 60 deep — is large enough to fill a few space cruisers, and in addition to saga legends like the Emperor and Luke Skywalker, features new faces from Rogue One, Marvel’s in-continuity comics, and more.

The game comes courtesy of developer Netmarble Games and Lucasfilm, and promises a rewarding, ongoing experience; you’ll collect and upgrade characters, try out different pairs (Darth Vader and Doctor Aphra is kind of a dream come true for comic book fans), and earn rewards through special events. StarWars.com caught up over e-mail with Lucasfilm’s lead games producer, Kristoffer Bergqvist, to discuss the genesis of Force Arena, why the real-time gameplay element is so important, and how we can beat him at his own game.

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StarWars.com: What was the goal in creating Star Wars: Force Arena?

Kristoffer Bergqvist: The very first talks we had about the game were regarding player versus player combat, and how we wanted a real-time combat experience on handheld devices. We wanted plenty of Star Wars characters on screen, but also for the game to be quick and action-focused, so that’s how we decided on the squad-versus-squad scale. We also realized, early, that building and customizing your squad was a lot of fun. Working with Netmarble during this first phase was such a great experience — we had great long talks about game design and they were always swift with getting the ideas into software so we could test, play, and fine-tune.

StarWars.com: The character roster is impressively deep. Was the idea, “Let’s include as many as we can?”

Kristoffer Bergqvist: One thing that got us excited early on was the opportunity to let all these Star Wars characters we’ve seen during the time of the Rebellion come together and fight side by side. We started picking our top rebels and Imperials from the era, beginning with the early days of the Rebellion, as seen in Star Wars Rebels, and ending some time just after the Battle of Endor. Luckily for us, Rogue One is set in that time period, and that movie obviously came with a whole new line-up of great characters to chose from. We also worked hard to get a good mix of gameplay and abilities, and we wanted to make sure there was something for everyone, whether you want to be a fast lightsaber-wielding character like Ezra or a calculating and strategic commander like Tarkin.

There are some surprises in there, as well. We hope players will love the Unstable Gnk Droid and enjoy seeing the old [Kenner] MLC-3 tank in action again. And even though we are incredibly happy with the lineup of heroes in Force Arena, there’s a long wishlist of characters we hope to add in the future. Let us know if you have requests!

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StarWars.com: On that note, you even have Doctor Aphra — the fan-favorite, kind of shady archaeologist introduced in Marvel’s Darth Vader series — in there, which is just very cool to see. How did that come about?

Kristoffer Bergqvist: We were discussing potential sidekicks to Vader, and as he’s quite a formidable one-man-show, we knew we needed someone who had the skills and the wits to stand out. Someone who would not just disappear in Vader’s figurative and literal shadow. Matt [Martin from the Lucasfilm Story Group] suggested Aphra and we never looked back. She was such a perfect fit. It was also a lot of fun to explore what these comic characters looked like when portrayed in a realistic art style.

StarWars.com: In terms of gameplay, what are you most proud of?

Kristoffer Bergqvist: There are two things that stand out. First, the variety in the rock-paper-scissors gameplay is close to endless. In every match, you might learn something that makes you want to adjust your tactics and call for a rematch. The search for that perfect deck of troops is extremely addictive.

Second, it’s great that I can play my opponents in real-time. Seeing them react and finding counters to my moves within that short, intense battle makes it an awesome and very tactical experience. It’s something that I, as a gamer, really love coming back to over and over again.

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StarWars.com: Finally, what’s your ideal mix of characters and units and vehicles — and how can we beat them?

Kristoffer Bergqvist: Haha, no way, man. I’m going for the top of the leaderboards here. But I can recommend not being afraid to mix characters that we typically don’t see together — Leia with her speed buff and her ability to summon Alderaanian Honor Guards works incredibly well with a small army of Talz if you want to overwhelm your opponent with large numbers of fighters. Someone like Thrawn — who gets more powerful the longer he’s on the battlefield — benefits greatly from having something like an AT-ST to take cover behind as he’s directing his troops.

Once you have a team you feel confident could take mine on, let me know. I’ll be waiting in the arena!

Dan Brooks is Lucasfilm’s senior content writer and editor of the StarWars.com blog. He loves Star Wars, ELO, and the New York Rangers, Jets, and Yankees. Follow him on Twitter @dan_brooks where he rants about all these things.